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MultiVersus - Steven Universe Sky Arena

I was lucky enough to work on the Steven Universe Sky Arena map, a project inspired by one of my personal favorite cartoons, for our game MultiVersus. It was a team effort with several other talented artists all working together to complete the stage. My responsibilities included modeling/texturing of the main stage and floating platforms, pillars, background ships, overall color balance adjustments, and a few foreground and background props for the level.

Additional Modeling/Texturing:

https://www.artstation.com/christinammiller
Christina Miller
3D/2D Artist

Art Direction:

https://www.artstation.com/martin
Martin Reynoso
Environment Art Director at PFG

Concept Artist:

https://www.artstation.com/blackhunter
Josh Black

Level Designer:
Ryan Coletta

In-Game Render

In-Game Render

I was responsible for the modeling/texturing of the stage and platforms.

I was responsible for the modeling/texturing of the stage and platforms.

Concept by Josh Black

Concept by Josh Black