I was lucky enough to work on the Steven Universe Sky Arena map, a project inspired by one of my personal favorite cartoons, for our game MultiVersus. It was a team effort with several other talented artists all working together to complete the stage. My responsibilities included modeling/texturing of the main stage and floating platforms, pillars, background ships, overall color balance adjustments, and a few foreground and background props for the level.
Additional Modeling/Texturing:
https://www.artstation.com/christinammiller
Christina Miller
3D/2D Artist
Art Direction:
https://www.artstation.com/martin
Martin Reynoso
Environment Art Director at PFG
Concept Artist:
https://www.artstation.com/blackhunter
Josh Black
Level Designer:
Ryan Coletta